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Thursday, October 8, 2026
Tiempo Mundo

Three Pokémon Games That Failed to Receive the Love They Deserved

Following a vision of world peace courtesy of Pokemon Go, there's no question that the creature-catching series stands as one of the most mainstream video games in existence. Pikachu is every bit as recognizable as Disney's mascot, perhaps even more. The ongoing frenzy surrounding trading card values guarantees almost daily Pokémon headlines. You'd be difficult to find a pocket monster game that failed to move at least a couple million units. Remarkably, fan-made Pokémon games go viral annually.

Yet despite that ubiquity and popularity, there are still Pokémon games that are totally underappreciated. These represent games that didn't get their proper due, or were buried under the excitement of the core series. These are Pokémon games stuck on ill-fated consoles or online offerings, or were early forays onto different formats. They're often also Pokémon games that might have flourished if they had received follow-ups or contemporary re-releases. Considering these factors, we won't be offering yet another reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Still, you may already know about these Pokémon games. So, before rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for those possessing discerning palates, shall we?

Pokémon Ranch: The Chill Precursor

An excessive number of Pokémon games focus on the battling element of the series, and far too few of them focus on the ordinary aspects that would come with owning a pet. Sure, there are minor mechanics like these in modern games—players may play with your monsters in bases. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii isn't it. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to store monsters from different games. Reviews from its launch noted Ranch was a bad if not outright hideous game. I'm not here to dispute these claims, but it behooves me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.

As the name suggests, the game is set on a ranch where your personal Miis—get this—just relax with your Pokémon pals. The activities with Pokémon were basic, and a lot of the appeal was observing what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of living your life with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life sim.

Ranch came out long before Stardew Valley kicked off the enduring trend of cozy games. It was before the rise of idle games, and the video playthrough normalization of watching games you aren't actively controlling. Many never understood that Ranch's proposal to watch your creatures as much as you interact with them didn't mask a shallow core. In truth, Ranch's meticulous design was so extraordinary, a Twitch stream dedicated to running the game continuously. The streamer who operates the channel maintains that, after almost twenty years of experiencing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokémon Duel: The Tactical Board Game Lost

Did you know that Pokemon once had an licensed board game with action figures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more accessible form. Duel was also, sadly, one of Pokémon's first forays into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.

These questionable mechanics masked a tragic reality: Pokémon Duel was an superb tactical game with Duel anymore. "I can’t express how much I loved and miss this game," a YouTube comment states, seven years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of depth, approachability, game design, and content in general," a user declared. "I truly believe if it launched now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's initial launch was marred by server issues. Bugs, alongside Duel's scummy monetization model, gave people few incentives to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unusual game board made for a great strategic challenge for the handful of players who played Duel, but that playing field is also a daunting visual mess.

Pokémon: Magikarp Jump: The Silly Experiment

Image from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was verging on internet meme. And when we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with breeding the best possible version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to wait before they can train their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the fan culture around Magikarp.

Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things I wish the core series would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when Game of the Year season rolls around.


With numerous core games and spin-offs, it's probable that I didn't mention that one Pokémon game you totally love but contend that too few people played. I know that some people remember games like Pokémon Ranger or Pokemon Pinball fondly notwithstanding argu

The writer

Debra Castillo

Periodista con más de 10 años de experiencia en medios internacionales, especializada en asuntos globales y derechos humanos.

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